Spun

2011

A constrained imaging framework that transforms rotating video into sculptural form through minimal, gesture-limited control.

 
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Spun is a series of digital hybrid images generated through a custom imaging system that transforms video footage into sculptural form through constrained, gesture-based control. Source material consists of studio-shot video of rotating objects, which is processed through a slit-scan operation that reinterprets motion over time as continuous spatial accumulation.

Interaction is deliberately limited to a small set of interlocked actions. The artist controls the position and movement of the slit along a single axis, either up and down or left and right, while the video continues to play uninterrupted. This reduction of agency allows materials that are normally resistant to sculpting, such as paint, grease, liquid, and stone, to be shaped as if pliable, producing forms that remain photorealistic while diverging from physical plausibility.

Rather than composing images directly, Spun emphasizes the negotiation between hand input, mechanical constraint, and temporal structure. Gesture is present but disciplined, yielding results that feel both handmade and automated. The work privileges process-derived coherence over expressive mark-making, positioning control not as authorship, but as a condition through which form is allowed to emerge.

By compressing sculptural action into a minimal set of parameters, the work foregrounds how formal systems can generate complex, legible outcomes from tightly bounded input.