Selected Works

My recent practice has emphasized long-form system building in support of current and upcoming large-scale projects. While I continue to produce and present work selectively in digital and exhibition contexts, my focus has increasingly shifted toward developing frameworks that allow ideas to unfold across multiple outputs, scales, and material forms. This shift reflects a change in cadence and scale rather than a reduction in activity. Prototypes represents the most fully realized instance of this approach to date.

Squint

Operates as a system-based installation in which perception and recognition emerge through mediated, constrained processes

Branes

Explores higher-dimensional sculptural form through speculative digital renderings

GMVF Paintings

Uses synthesis-derived controls to modulate gestural input within a closed generative system, producing resolved visual form

Spun

Transforms rotating source material through slit-scan operations, reducing sculptural action to constrained directional gesture

Wave Painter

Privileges continuous real-time gestural action, preventing the system from settling into a fixed visual state