About

Tyson Parks is an artist working with computational systems to produce image-based and sculptural forms. His practice centers on building rule-based frameworks in which form emerges through constraint, relaxation, and local negotiation rather than direct composition.

Over time, his work has shifted from producing discrete outputs toward developing systems capable of generating coherent results across multiple scales, materials, and contexts. This reflects a change in cadence and scope rather than medium, positioning process as a durable structure instead of a single expressive act.

Parks’ work investigates how perception, recognition, and form are conditioned by the systems through which they are produced and encountered. Whether operating through software, physical fabrication, or hybrid installations, mediation is treated not as an overlay on form, but as integral to its construction.

He has presented work in digital, exhibition, and publication contexts and has collaborated on large-scale installations and sculptural projects. He is currently focused on extending the underlying logic of Prototypes into new spatial, material, and volumetric executions.